11:54:00 pm , Categories: Tutorials

3D Printed Expressive Eyes for Interactive Characters

All in the Eyes: Disney Research Demos Technology for Richly Expressive 3D Printed Eyes

Press Release by Jennifer Liu
Walt Disney Imagineering


3D Printing Enables Lively Interactions with Characters of Many Shapes and Sizes Face - to - face communication begins with the eyes, a crucial factor in the design of interactive physical characters. By employing 3D printing, Disney Research, Pittsburgh has developed a newtechnology that is uniquely expressive, robust and adaptable for creating interactive characters’ eyes.

The technology, PAPILLON, will be demonstrated at ACM SIGGRAPH 2013, the International Conference on Computer Graphics and Interactive Techniques, July 21-25 in Anaheim, California. The classic approach in the entertainment industry is to build mechanically actuated eyes. Though these animatronic eyes can be compelling, they are complex, expensive and difficult to scale down to small characters. The animatronic approach also isn’t suitable for characters derived from animated movies or cartoons whose eyes are non-realistic and highly exaggerated. An alternative, video projection, can be very expressive; it’s possible, for instance, to project hearts onto the eyes to express affection, or question marks to suggest confusion. They also don’t have moving parts. But creating an optical path to the eyes is difficult in small characters and projection doesn’t always work well for complex faces or for eyes that stick out or are deeply sunk into the face.

The advent of 3D printing, however, has made it possible to create customized optical elements, or “printed optics.” These elements include such structures as light pipes, which can direct and bend light much like a fiber optical element. PAPILLON can thus enable video projection in even small characters and at a fraction of the cost of bundled fiber optics, said Eric Brockmeyer, a Disney Research, Pittsburgh research associate. Printed optics also enables unusual eye shapes and placements.

For the SIGGRAPH demonstration, the Disney Research, Pittsburgh team has created three characters – Beep, Boop and their dog - like pet Iggy – that are each about the size of softball. Though immobile, they have wildly expressive eyes. The characters respond to the gestures of human visitors and will demonstrate a broad range of possible interactions, such as playing music together.

“One of our goals was to create minimal displays, to figure out how much resolution do you really need to express emotion,” Brockmeyer said. “It turns out you really don’t need that much to convey a compelling interactive experience.”

The arbitrary shapes of the display surface made possible by 3D printing would create a challenge for conventional video projection, but the PAPILLON team developed an algorithm based on Fibonacci spirals that minimizes distortions and other visible artifacts when images are projected onto the eyes.

“PAPILLON is a technology that is scalable and flexible,” said Ivan Poupyrev, a senior research scientist who leads the interaction team at Disney Research, Pittsburgh. “We envision it being used for building interactive toys, supplemental characters for videogames, robots or perhaps eventually even human prosthetic eyes.”

In addition to Poupyrev and Brockmeyer, the research team included Moshe Mahler, James Krahe, Yuri Suzuki and Alex Rothera of Disney Research, Pittsburgh and Joanne Dauner, Disney Research, Pittsburgh intern and visual communications student at the Berlin University of Arts.

More information about PAPILLON is available online at:


About Disney Research
Disney Research(www.disneyresearch.com) is a network of research laboratories supporting The Walt Disney Company. Its purpose is to pursue scientific and technological innovation to advance the company's broad media and entertainment efforts. Disney Research is managed by an internal Disney Research Council co-chaired by Disney Pixar's Ed Catmull and Walt Disney Imagineering's Bruce Vaughn, and including the directors of the individual labs. It has facilities in Los Angeles, San Francisco, Pittsburgh, Boston and Zürich. Research topics include computer graphics, video processing, computer vision, robotics, radio and antennas, wireless communications, human - computer interaction, displays, data mining, machine learning and behavioral sciences

  10:02:00 pm , Categories: 3D Programs

Vue 11.5 Personal Learning Edition

Link: http://www.e-onsoftware.com/try/vue_2014_ple/

E-on Software - Press Releases

July 25, 2013

E-on Software Releases the Vue 11.5 Personal Learning Edition!


July 24, 2013. Beaverton, Oregon: e-on software, maker of the leading solutions for Digital Nature, announced today the immediate availability of the free Vue 11.5 xStream and Vue 11.5 Infinite Personal Learning Editions.

Vue 11.5 Personal Learning Edition (PLE)

Vue 11.5 Infinite and Vue 11.5 xStream are the latest production-driven version of e-on software’s professional solutions for the creation, animation and rendering of natural 3D environments. Both programs offer CG professionals the premiere solution for creating exceptionally rich and realistic Digital Nature environments with seamless integration into any production workflow.

While Vue Infinite is a standalone application, Vue xStream operates seamlessly inside of 3ds Max, Maya, LightWave, Cinema4D and Softimage.

Key features of Vue 11 include faster rendering, illumination caching, terrain and EcoPainter improvements, 360° population, interactive EcoSystem population, EcoParticles, EcoCollision, Render Stack Improvements, Improved Material Management, Color Input/Ouput Function in the Post Render Options, World Browser Improvements, Camera Management Improvements, and more...

Learn more about the new technologies in Vue 11.5 at www.e-onsoftware.com/xstream.

The Vue 11.5 PLE is a fully functional version of Vue 11.5 xStream/Infinite. With the PLE, users can:

  • Create complete projects,
  • Save their work and export to other applications,
  • Render stills and animations without size/length limit,
  • Experience Vue’s power directly inside 3ds Max/Maya/Softimage/LightWave/Cinema4D,
  • Learn at their own pace (the PLE never expires)!

The Personal Learning Edition ships with a wide selection of Vue 11 presets, as well as the full PDF Reference manual.

Users can download the Vue 11.5 PLE at no charge from E-On Software

PLE Requirements and Restrictions:

The Vue 11.5 Personal Learning Edition is available in English for Windows XP, Windows Vista, Windows 7 and Windows 8, and on Mac OSX 10.5+ (Mac Intel only) for both 32 and 64 bit.

Scene files created and saved with the PLE cannot be exchanged with other PLE users and are not compatible with other versions of Vue.

The PLE is for personal, non-commercial use only. Network rendering is disabled, and renders may be watermarked and carry a logo.

About e-on software

E-on software is the leading developer of solutions for the creation, animation, rendering and integration of natural 3D environments (Vue, Ozone and Carbon Scatter), as well as real-time immersive visualization tools for Architecture and GeoDesign (LumenRT). Offering a wide array of Digital Nature products and applications, e-on software provides solutions adapted to every project and budget. E-on software products are used worldwide by the film, television, architecture, game, science, educational and entertainment industries.

E-on software products were used in feature films such as as as "Epic","Hunger Games", "Upside Down", "Hugo", "Tintin", "Super 8", "Thor", "Avatar", "Clash of the Titans", "Sucker Punch", "Despicable Me 1 & 2", "Ice Age 4", "The Wolf Man", "2012", "Lovely Bones", "GI Joe – The Rise of the Cobra", "Land of the Lost", "Terminator 4, "The Curious Case of Benjamin Button", "Indiana Jones 4", "Monster Vs Aliens", "Australia", "The Spiderwick Chronicles", "KungFu Panda", "Pirates of the Caribbean 2" and TV series such as "Spartacus", "Smallville", "Battlestar Gallactica", "Caprica", "Stargate Atlantis", "Stargate Continuum", and more. Read more on these stories in e-on software's Spotlights section: www.e-onsoftware.com/spotlight.

E-on software was founded on the premise that powerful graphics tools should never get in the way of the designer's creativity. By investing significant resources into research and development, e-on software is able to deliver cutting-edge, user friendly technologies that produce stunning Digital Nature scenery.

E-on software is based in Beaverton, Oregon with an European office in Paris, France.

Visit their website at http://www.e-onsoftware.com.

  12:33:00 am , Categories: 3D Programs

PhotoZoom Pro 5

This program gives you the ability to enlarge your images/photos without distortion and improved sharpness control. It helps preserve the detail, excelling in preserving those clean edges, sharpness and fine image detail.

It has fine tuning options for S-Spline Max settings allowing you improved sharpness control and a new technology for reducing JPEG compression artifact and noise. You can use this  on its own or as an Adobe Photoshop plugin, Photoshop Elements, Corel PainShopPro or Corel Photo Paint. Large quantities of images can be resized in one go, through batch processing. Multi-processor support, 64-bit support, and the new GPU acceleration included with PhotoZoom Pro 5 ensure reduced processing time.

PhotoZoom Pro 5 is extremely easy to use, and comes with various pre-defined settings. These settings can be manually fine-tuned as well. You can even put together your own resize profiles: compilations of your favorite resize method and size settings, which can be selected with a single click. When you often use the same settings, resize profiles will streamline your workflow.

Optimized for both printing and on-screen purposes, PhotoZoom Pro 5 is an absolute must-have for anyone who wants to resize images at the highest possible quality. System Requirements


  • The latest S-Spline interpolation algorithms

  • Higher quality image enlargements & higher quality downsizing

  • Various presets for different types of images

  • Advanced fine-tuning tools: create your own presets and resize profiles

  • Reduces (JPEG) compression artifacts and noise from low quality originals

  • Batch processing

  • Multi-processor support and GPU acceleration

  • Powerful crop tool

  • Works as stand-alone application

  • Works as a plug-in for Adobe® Photoshop®, Adobe® Photoshop® Elements, Corel® PHOTO-PAINT, and Corel® PaintShop Pro

  • Extreme enlargements: up to 1 million by 1 million pixels!

  • Extensive support for high-end images

  • Compatible with the latest versions of Windows, Mac, and Adobe Photoshop (all 64-bit & 32-bit)
  01:06:00 am , Categories: 3D Programs

PD Artist aka Project Dogwaffle

There are many things possible with PD Artist, with filters and special FX and various brushes.

Here's a good recent screenshot

But there are many more even all the way back to the first Artist edition of PD, going back to v3:

PD Artist is a subset of its big brother, PD Howler, which also supports animation oriented features, such as painting with video on video, or animating the effects of many filters. Even the 3D Terrain style filter that takes an image as an elevation map.


You'll see many more images and animations in the PD Howler section on the site. http://thebest3d.com/howler/ .


We are currently developing version 9 which is expected in September. It will include Puppy Ray, our own RayTracer:

  12:29:00 am , Categories: 3D Programs, Resources

3D Printing has come a long way!

 We all know what creators can do with animation and 3d characters in movies and such but have you heard how far along the 3D Printing aspect has come. It has ventured from just 3d modelling to making a 3d item that can be used.

You can go to the links provided to read the entire article.

London Designer’s Bone-Inspired 3D Printed Pumps

(ShowtimeArts/ChaeminHong) London based footwear designer Chaemin Hong used 3D printing in the design of her A/W 2013-14 collection inspired from animal’s bone. The collection consists of 10 different styles.

Humankind is at the top of the food chain. The moment that human beings climb up to the top of that pyramid, they act as if they are completed unrelated to the food chain pyramid. Human beings observe the animals in the natural state on TV, and watch the animals’ survival instinct as if they are surprised. Bones of the animals, sources of protein, that were thrown away leave behind animal form. It is not like the animals disappeared: Instead, they were merely dismantled. When the bones re-combine to formulate a new form to create yet another creation, I wonder whether they could instill life into something new instead of merely serving as the remnant of the food chain.


Comic-Con’s 3D Printed Predator Toy with Fan’s Head


(LA TIMES) The alien monster Predator is on the hunt for San Diego Comic-Con attendees.

To mark the 3-D Blu-ray release of the 1987 Arnold Schwarzenegger-starring “Predator,” Fox is dedicating a jungle-themed booth to the film and its iconic extra-terrestrial. A 3-D printing application will allow "Predator" fans to customize figurines with their own likeness at the film's Comic-Con booth. (20th Century Fox)

“Predator” fans will be able to purchase custom-designed mini-figurines featuring their likeness. Because what fan wouldn’t want to see his or her own decapitated head, spine still attached, being held up by a Predator?

The action figures will be created using photographs of participants (taken at the booth) and 3-D printing. The figurines will be mailed to buyers after the convention. Click through the gallery above for a sneak peek.

Like the Tail of a Seahorse, 3D Printing Artificial Armor


The tail’s exceptional flexibility is due to its structure, made up of bony, armored plates, which slide past each other. Researchers are hoping to use a similar structure to create a flexible robotic arm equipped with muscles made out of polymer, which could be used in medical devices, underwater exploration and unmanned bomb detection and detonation. UC San Diego engineers, led by materials science professors Joanna McKittrick and Marc Meyers, detailed their findings in the March 2013 issue of the journal Acta Biomaterialia.

“The study of natural materials can lead to the creation of new and unique materials and structures inspired by nature that are stronger, tougher, lighter and more flexible,” said McKittrick, a professor of materials science at the Jacobs School of Engineering at UC San Diego.











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