Aug/15
2013

Rhino

Rhino Version 5

The Rhino 5 development process started more than five years ago with one overriding goal—to remove as many of your workflow bottlenecks as possible. That meant making Rhino faster and able to handle much larger models and project teams, in addition to making thousands of large and small improvements. In Rhino 5 there are dozens of refines to the existing tools, along with a few new commands and new extrusion objects. Editing complex models is faster and easier with hundreds of new and enhanced commands .

The Rhino 5 interface includes new tools for editing and object creation, enhanced the rendering tools in both the basic Rhino renderer and in support of plug‑in renderers. Rhino 5's goal is  to make it easier to create 2‑D drawings and illustrations for every discipline in every notation system and visual style used around the world.

Robust mesh import, export, creation, and editing tools are critical to all phases of design, including:

  • Transferring captured 3‑D data from digitizing and scanning into Rhino as mesh models.
  • Exchanging mesh data with many applications such as SketchUp and Modo.
  • Exporting meshes for analysis and rendering.
  • Exporting meshes for prototyping and fabrication.
  • Converting NURBS to meshes for display and rendering.

Both new and enhanced mesh tools, plus support for double-precision meshes, accurately represent and display ground forms such as the 3‑D topography of a large city.

Aug/13
2013

 

Epic Games has posted a video showing details of the new materials workflow in Unreal Engine 4.

As far as we’re aware, the footage is the first public glimpse beneath the hood of the game engine, previously seen mainly in more carefully stage-managed presentations, such as the recent Infiltrator demo.

The video is fairly brief, but the Unreal Engine website goes into more details about potential benefits of a layered material workflow, including the power to paint maps at a per-pixel level and change mapping at run-time, or animate layer masks.

Epic tells us that the video will be the first in a series focusing on other new features from the engine, and how they integrate into games pipelines – including a look at how parts of the Infiltrator demo itself were created.

The Inside Unreal video series – the content you’ll find on this page – is just one way we’re doing that. You can also tune into our live broadcasts at twitch.tv/unrealengine, view archived demos and livestreams at youtube.com/unrealengine, meet with us at events, and make your voice heard in our forums.

Layered Materials

Developers are increasingly gravitating toward physically-based shading for high-end film and game production because it allows them to more easily author beautiful, realistic materials that hold up under all sorts of lighting conditions. Unreal Engine 4’s new shading model and materials workflow, as seen in the Infiltrator demonstration, offers a welcome reprieve from the tedious, expensive methods of the past.

Epic’s new materials pipeline helps artists leverage the power of physically-based shading in a visually friendly way. Materials are easier to implement than ever before, with support for numerous content creation methods that provide equally stunning results in-engine.

UE4 materials take advantage of node-based visual scripting, and the engine is designed so that desired changes can be propagated throughout the game world in real time. Whether a surface is constructed with one material or built via the layered method described in the video below, materials in UE4 are kind to game performance, look fantastic, and give artists total control over aesthetics.

More found at http://www.unrealengine.com/en/insideunreal/

Aug/12
2013
 

Wings 3D

Wings 3D is an advanced subdivision modeler that is both powerful and easy to use.

Originally inspired by Nendo and Mirai from Izware, Wings 3D has been

developed since 2001, when Björn Gustavsson (bjorng) and Dan Gudmundsson (dgud) first started the project. Richard Jones (optigon) maintained Wings and coded many new features between 2006 and 2011. Wings 3D is currently maintained by Dan and Richard with the help of the great community.

dragon

Wings 3D offers a wide range of modeling tools, a customizable interface, support for lights and materials, and a built-in AutoUV mapping facility.

There is no support in Wings for animation.

Erlang

Wings 3D is written in Erlang, an open source, functional programming language distributed by Ericsson.

Winged Edge Data Structure

Wings 3D gets its name from the Winged Edge Data Structure (WEDS). This is the data structure used to store the adjacency relationships between edges, faces, and vertices in a Wings 3D model.

 

 

Overview

  • Context sensitive interface
  • Configurable interface and hotkeys
  • Wide range of Selection and Mesh tools
  • Exports to common 3d file formats like .obj
  • UV mapper, Vertex Colors, Materials, and Lights

     

 

Intuitive Interface

Snake by ania

Wings has a simple interface. Right-click menus give you easy access to common commands. These menus are context sensitive, so depending on your selection, a different menu pops up.

Hovering over any menu item will display a brief description of the command in the Info Line at the bottom of the main window.

Variations to commands are listed in the Info Line. Many commands let you pick an extra vector or point that the command should operate upon. Command variations are initiated by selecting the command using the different mouse buttons. In the Info Line, the mouse buttons are abbreviated to L, M, and R.

 

Tools

Wings 3D has a comprehensive set of mesh modeling and selection tools.

  • Standard tools such as Move, Scale, Rotate, Extrude, Bevel, Bridge, Cut, and Weld.
  • Advanced tools including: Sweep, Plane Cut, Circularise, Intersect, Bend, Shear, and Inset.
  • Magnets and Magnet Masking
  • Virtual Mirror for symmetrical modeling
  • Tweak and Sculpt
  • Edge Loop and Edge Ring selection and navigation tools
  • Smooth Preview
  • Much, MUCH more!

 

AutoUV

Add textures to your model using the AutoUV facility. AutoUV helps you cut and unfold an image of your model’s surface, which you can then export for painting and texturing.

Interface Languages

Wings is written in English but has been translated into various languages including:

Chinese (Simplified) Chinese (Traditional) Czech
Finish French German
Italian Japanese Korean
Polish Portuguese Russian
Swedish Turkish

Open Source

Wings 3D is open source and completely free for use in both personal and commercial projects.

Aug/09
2013
Laundry SoapMake your own laundry detergent

Savesmoney and cost little to gather ingredients:

 6 ingredients, cost you about $28 a year, this recipe makes a batch that will last a year! Works in High Efficiency  washers and with cold water too!

Ingredients -

1 (4 lb 12 oz) Box of Borax- Found in the detergent aisle

1 (3 lb 7 oz) Box of Arm & Hammer Super Washing Soda- Found in the detergent aisle

1 (3 lb) Container of OxyClean- Found in the detergent aisle. (optional but worth adding)

2 (14.1 oz) Bars of Zote Soap- Found in the detergent aisle (any color is fine. You can also use Fels Naptha)

1 (4 lb) Box of Arm & Hammer Baking Soda- Found in the cooking aisle (You could also get two 2 lb box)

1-2 (55 oz) Bottle of Purex Crystals Fabric Softener- or use 3-4 bottles of Scentsy Washer Whiffs. (which can be found in the detergent aisle).

The hardest most time consuming part is grating the cheese soap. It looks like pink cheese….has anyone ever seen pink cheese?

If you do not have a food processor you will need to use a typical hand grater. We would recommend using a large mixing bowl to grate into and using the fine side of the grater. Another option is to microwave the soap before hand. First, cut the bar into chunks or slices. Pop it into the microwave for about a minute. It will expand… a lot…but then it is dry and just crumbles into tiny bits!

Now you can start to mix everything together. Use a very large bucket and take a layering approach to mix it easier. Take a small amount of each ingredient and layer it on top of each other, then grab a large mixing spoon and mixed it together. Do this about 5 times. This is so much easier than dumping all the ingredients in at once and then trying to do it well.

This batch makes A TON!

Now for probably the best part…you only need 1-2 Tablespoons per load depending on the size.

Now here comes the stroke of genius, if you opted to put the Purex Crystals in your batch, you can scoop the detergent right into your bottle and use the cap as your measuring spoon. There are 3 lines on the side and the middle one is approximately 2 Tablespoons…genius right?


Fairies in a Jar --- Something to ammuse the little ones.

Fairies

This is something everyone will love! Just imagine the look on your childs face when they see this.

FAIRIES IN A JAR DIRECTIONS:
1. Cut a glow stick and shake the contents into a jar.
2. Add diamond glitter
3. Seal the top
4. Shake hard

This is something they will never forget so its worth a little work on this one.


Aug/08
2013

Steven Speilberg on bringing the raptors to life 20 years later for Jurassic Park 3D

Raptors

Spielberg is excited about the re-release in cinemas of his famous Jurassic Park. He says that this film was “made for 3D.” He references the scene in the kitchen and says that the length of the kitchen counters, where the kid is hiding from the door opening raptors, will be given a whole new perspective and the thrill is intense!

 

Inspired by James Cameron’s Titanic 3D conversion, director Steven Spielberg brought the same team on board to update his dino epic for a whole new generation of filmgoers.

“There was a lot of sub-conscious 3D etiquette in my first approach to the material a long time ago, with shots of the animals coming into the lens,” he says. “I call them trombone effects when suddenly creatures and people are running towards the camera.”

It was released in 1993 and marked his third creature feature, but the CG effects and animated action were pioneering.

More than just a cash grab, Spielberg saw this as a chance to truly realise his vision. According to the Indiana Jones helmer, certain scenes are given extra bite thanks to the added dimension, in particular the kitchen attack where Tim and Lex cower from the door-opening Raptors.

“The kitchen scene works great because there’s so much distance between the end of the long counters and the door where the two raptors enter,” he explains, “so you really get a tremendous sense of perspective which we never really had before in just two dimensions.”

T-Rex

Another of the filmmaker’s favourite scenes to get the 3D treatment is the part where the T-Rex is lunging for the car; a classic kids in peril moment. “For the first time, because of the 3D and the stereo sound, you’re able to feel like you’re inside the car,” he says. “You get a sense that you’re trapped along with them and you actually feel the walls of the car itself closing in on you. I was very surprised by that effect and how much more involved than I the first time around.”

Here is a short trailer for Jurassic Park 3D

The 3D version of the movie was released in some cinemas earlier this year on the 20th anniversary of the release of the first Jurassic Park movie. It is set for re-release on August 23, 2013.

“The visual effects by Industrial Light and Magic are still spectacularly realistic.” says,  Mario Aguilar who went on to say, “Jurassic Park 3D wasn’t just awesome because Jurassic Park is awesome. The 3D conversion really does make you feel like you’re watching a whole new movie. From a technical perspective, the conversion is remarkable.”

Here is a video peek into some of the behind the scenes action on the Jurassic Park set:

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