Aug/08
2013

Link: http://fantasiesrealm.com/market/index.php?main_page=product_info&cPath=138_149&products_id=1131

Funky Miho HairFunky Miho Hair

$8.00


Add some fun and funk to your runtime with this cool texture set for SWAM's Miho hair! Loaded with options, you can mix the base hair with different colored loose strands, and finish it off with any of the bows.

There are 23 base hair colors for an all-over texture, and 23 loose strand color options for mixing things up a bit. Add that finishing touch with any of the 13 bows included for the ultimate FUNKY look!


23 base color options
23 loose strand options
13 bow color options


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Usage Tips or Limitations:

As always, be sure to apply the BASE hair before adding any of the included FUNKY hair textures and options.


Different choices for lighting and rendering settings will result in different render results from those displayed. Please remember that lighting is a factor for how well images render. Be unique and enjoy!

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Needed Files List and System Required:

Miho Hair by SWAM
Poser 6+
DAZ 3+
PC and Mac Compatible

Aug/05
2013

Link: http://pixologic.com/zbrush/features/overview/

With ZRemesher, you can spend more time being creative!

ZBrush 4R6 continues to improve and enhance ZBrush functionality by giving you access to an enriched toolset of new features which will increase your creativity and productivity. The new ZRemesher provides entirely rebuilt retopology system to give even better automated and user guided topology. There are also new brushes and functions to improve your workflow for both organic and hard surface sculpting.

ZRemesher is the next evolution in our automatic retopology solution. ZRemesher has been designed with an artist’s point of view in mind.With a single click, ZRemesher produces ideal new topology based on your original mesh.

ZBrushThe new functions in ZRemesher are smarter,able to analyze the curvature of your model with the precision of a computer, but with
the subtlety of the human eye.

Add more polygons locally where needed, changing their shape to create perfect topology flow. As with most ZBrush tools, ZRemesher also lets you take control over the automatic process and give your own guidance to the core algorithms. It is easy to drive the flow of polygons with the help of curves. You can also define where you wish to have
more or lower polygon density. You can perform local retopology to a specific part of your mesh while keeping a natural connection with the support model.

By default, ZRemesher gives the Adaptive Size setting higher priority than the Target Polygon Count because of the Adaptive Density mode which is enabled by default.  But when this mode is disabeled, ZRemesher will adjust its topology calculations to give equal weight to your Target Polygon Count value. 

New Brushes
 
ZBrush’s powerful creative toolset is largely based on its brush system. With each release we add new brushes that can transform your way of working or simply make your daily sculpting easier. With ZBrush 4R6, we continue this long tradition.

The new Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. And as you can imagine, these new brushes will be DynaMesh’s new best friends!

Creating holes through a mesh has been possible since the introduction of DynaMesh and more recently enhanced with Mesh Fusion. Now ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons. And because this new topology detection is so useful with the Frame Mesh feature, we went ahead and enabled it for all brushes that use curves. You will love it as much as we do!

Other Additions

The new additions and improvements don't stop there! Here is a brief summary of other noteworthy new functions:

  • DynaMesh now preserves PolyGroups. This makes it so easy to do Panel or Group Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
  • The Slice brushes now only operate on the curve position and won't propagate. What you see is now exactly what you get!
  • Group Front -- a new PolyGroup creation function -- detects all polygons which face the camera and assigns them to a single group. This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.

New Brushes
 
ZBrush’s powerful creative toolset is largely based on its brush system. With each release we add new brushes that can transform your way of working or simply make your daily sculpting easier. With ZBrush 4R6, we continue this long tradition.

The new Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. And as you can imagine, these new brushes will be DynaMesh’s new best friends!

Creating holes through a mesh has been possible since the introduction of DynaMesh and more recently enhanced with Mesh Fusion. Now ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons. And because this new topology detection is so useful with the Frame Mesh feature, we went ahead and enabled it for all brushes that use curves. You will love it as much as we do!

  • The new Solo Dynamic mode keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera, in order to improve 3D navigation.
  • Internal UV Smoothing has been updated to freeze the UV borders.
  • And of course, a lot more!
Aug/02
2013

New Offer Makes it Even Easier to Purchase and Deploy Creative Cloud

SAN JOSE, Calif. — Aug. 1, 2013 Adobe (Nasdaq:ADBE) today announced a new version of Adobe® Creative Cloud™ that enables creative teams to purchase membership of a single desktop application like Photoshop® CC, Illustrator® CC, InDesign® CC or any other of the entire collection of CC desktop applications.  With this new move, Adobe now offers two team plans for Creative Cloud: the complete option that delivers 14 Adobe desktop applications and sophisticated, cross-device collaboration and publishing capabilities; or the new single app plan that includes access to one desktop application along with 20GB of storage and the ability to showcase work on Behance®, the world’s leading creative community.

Adobe CC

Both plans for Creative Cloud for teams radically simplify license management and deployment for IT departments. An intuitive, easy-to-use web portal, the Admin Console, lets administrators centrally purchase, deploy and manage all seats across an organization – whether single app or complete – under one membership agreement.  

The new single app plan for teams delivers many of the benefits of full Creative Cloud for teams membership. Customers will receive updates to their favorite desktop CC application as new features become available. Creatives can share files with colleagues, whether inside or outside the organization; and cloud-based storage of 20GB can be used to view, edit, store and share a larger set of files across the team.  Designers can also publish a customized online portfolio with Behance ProSite, and solicit feedback from the worldwide creative community. Over 1.6 million creatives globally are part of the Behance network.

Adobe CC Desktop Applications At Core of New Team Offer
This new version of Creative Cloud enables creative teams to purchase membership for one of Adobe’s just-launched CC family of desktop applications, including Adobe Photoshop CC, InDesign CC, Illustrator CC, Dreamweaver® CC, Premiere® Pro CC and more.

Hundreds of new features are included in these latest versions of Adobe’s industry-defining desktop tools. Innovations include:

  • Photoshop CC ships with new sharpening technologies and designer workflow enhancements. Camera Shake Reduction deblurs images that would have otherwise been lost due tocamera movement. All-newSmart Sharpen makes texture and detail pop while minimizing noise and halos, and Adobe Camera Raw 8 adds even more powerful photographic controls to straighten and perfect images.
  • For designers, the Touch Type tool in Illustrator CC offers a new level of creativity with type. Move, scale, and rotate text characters knowing that it remains editable. This feature works with a mouse, stylus or multi-touch device. Illustrator also enables painting with a brush made from a photo. Art, Pattern, and Scatter brushes can contain raster images, so designers can create complex organic designs quickly, with simple brush strokes. A new, modern architecture for InDesign CC turbocharges performance, and in-browser editing in Adobe Muse™ CC – a tool for designers to create and publish HTML websites without writing code – allows clients to make edits to a published website, which can then be reviewed, approved, and updated by the designer.
  • For video customers Adobe Premiere Pro CCincludes dramatic new editing features, customizations and improvements to help editors workefficiently. Premiere Pro CC integrates powerful color workflows, with the addition of the Lumetri™ Deep Color Engine to easily apply rich color grading looks.A high-impact version of Adobe After Effects™ CC brings motion graphics and visual effects artists more creative possibilities and allows them to work more easily in 3D with the new Live 3D Pipeline with Maxon Cinema4D integration.
  • Web designers and developers can look forward to significant advances in Adobe’s family of Edge tools and services.  The latest Edge Animate CC lets Web designers create animated and interactive content with amazing ease and precision, using native HTML, CSS and JavaScript. Dreamweaver users can look forward to the most up-to-date CSS and properties via the intuitive visual editing tool, CSS Designer. And Adobe Flash® Pro CC features a modern, modular 64-bit architecture rebuilt from the ground up to be fast and reliable.

Membership Plans and Availability
The new single app plan of Adobe Creative Cloud for teams is available for a suggested retail price of $29.99 (US) per user per month.  Existing customers with CS3 or later are eligible for single app membership at a suggested retail price of $19.99 (US) per user per month. Customers can pre-order beginning today, with product availability expected August 15.  Both the complete and single app plans are available via reseller partners worldwide. The complete plan is also available directly from adobe.com. For more information visit http://www.adobe.com/products/creativecloud/teams.html.

About Adobe Systems Incorporated
Adobe is changing the world through digital experiences. For more information, visit www.adobe.com.

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© 2013 Adobe Systems Incorporated. All rights reserved. Adobe, the Adobe logo, After Effects, Behance, Creative Cloud, Dreamweaver, Flash, InDesign, Illustrator, Muse, Photoshop, and Premierere either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. All other trademarks are the property of their respective owners.

Jul/31
2013

Link: http://nevercenter.com/silo/

 
 
 
 
Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.

Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics workflow. It is available for both Windows and Mac OS.

Pure, Focused 3D Modeling
 
 

Silo brings 3D modeling zen to artists via a clean, focused environment and a streamlined toolset, honed over years of development. It was initially born of our own frustration with the needless complexity and slow, unmanageable workflows of all-in-one graphics software. We single-mindedly devoted Silo to modeling, discovering that the modeling workflow could be made much simpler without sacrificing any power. This unique approach has attracted in equal number students, hobbyists, and professional artists in film, games, architecture, and other fields looking to maximize their production. (Read interviews with professional artists using Silo.)

At Silo's heart is an innovative, robust, and 100% customizable polygon editing toolset, suitable to both organic and hard-surface modeling. This polygonal base mesh is used to drive subdivision surfaces if desired: just hit C and V to navigate between subdivision levels and the base mesh at any time. Those coming to Silo from other applications will find that, despite having fewer tools, Silo isn't lacking any functionality. Instead, basic modeling tools such as Tweak, Cut, Bevel, Extrude, and Slide intelligently adapt to the task at hand based on context, drastically cutting down on the time spent switching or hunting for tools. (Watch context-sensitivity in action with the Cut Tool.)

On top of this core toolset we've added non-destructive brush-based displacement painting (especially useful for high res meshes or directly editing subdivision layers), advanced uv unwrapping, and the unique Topology Brush which lets you literally draw a new edge flow onto a 3D surface. Intuitive, advanced selection tools including Tweak, Loop, Ring, Path, Grow/Shrink, and Soft Selection are key to a fast, fluid workflow. (Watch how Tweak lets you instantly grab and adjust points, edges, and faces to organically reshape the model.)


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Visit the Explore section for much more on Silo's features, or try Silo today for free.


A Step-By-Step Guide to Modeling in Silo

The best way to learn is by doing. Antony Ward and Nevercenter's own David Randall team up to take you step-by-step from an empty screen to a high-quality character model, offering an extensive introduction to Silo's interface, tools, and workflow along the way. Available now from Amazon.com.

Tutorials, videos, and other resources on both Silo and the modeling process are also available throughout the site, including:

3D Modeling Wiki
The Online Silo Manual
Videos: Silo's Features and Tools
Videos: Silo Tutorials
 
 
 
Jul/31
2013

The Blender Foundation and online developer community is proud to present Blender 2.68.

Many different mesh modelling tools were added and improved. Cycles render performance was improved on

Windows and on GPU's. The motion tracker can now automate placement and choice of markers more with new tools. Smoke rendering quality has been improved to reduce blockiness.

Python scripts and drivers are now disabled by default when loading files. This is for improved security, without this feature malicious .blend files could cause problems. See the Python security documentation for details.

2.68 release: July 18th, 2013.
2.68a release: July 24th, 2013.

Over 14 fixes made it in the 2.68a update, check them here.

Modeling

Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces.

Physics

Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.

Usability

Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements,

Addons

New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assets.

Cycles Render

Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well.

Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.

Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements,

New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assets.

Auto-running Python scripts can now be controlled more securely.

In addition to the new features, over 280 bugs that existed in previous releases have been fixed.




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